package com.game;

import android.content.Context;
import android.graphics.Point;

public class LaserDupPowerUp extends PowerUp {
	
	
	public LaserDupPowerUp(Context context, BackgroundMirror bgMirror, Point pos, int imgNormalRef, 
			int imgDimm1Ref, int imgDimm2Ref, PlayScene threadRef) {
		super(context, bgMirror, pos, imgNormalRef, imgDimm1Ref, imgDimm2Ref, threadRef);

	}

	@Override public void Execute()
	{
		mSceneRef.AddLaser();
	}
}
